Follow

Blender: Mixamo + Blender Workflow

Important notice for Mixamo customers. 
We’re retiring features and services on this site, learn how this affects you.

---

 

 

Create your character in Blender.

 

Export your character as an .obj  Be sure to check "Selection Only" if you have more items in your scene than just the character such as a camera or lights.

 

To be able to preview your textures on Mixamo you'll need to create a .zip file that contains the geometry (.obj), material (.mtl) and textures (.png/.jpg/etc).  You can upload the .obj file directly but it will show up with only default gray materials.

 

Upload either the .zip (with textures) or the .obj (no textures) to Mixamo.

 

When uploading a character you'll first need to orient it so that it's facing forward, towards you.  If your settings in Blender were Y up and -Z forward than your character should be facing forward already.

 

Next, place the markers on your character as indicated.  You can also choose the Skeleton Level of Detail (LOD).  By default the auto-rigger will detect the number of fingers to give your character by the space between them so make sure your fingers are spread.  

 

Preview your auto-rig mesh and skeleton with different animations and finalize the rig!

 

Download your character in standard Collada (.dae) format.

 

Import the .dae file into Blender using File > Import > Collada (.dae).  To see your textures you may need to enable GLSL rendering available in the Shading settings (N hotkey).  Your character is ready to go!

 

After you've Auto-Rigged or mapped an existing rigged character on Mixamo you can use Mixamo's extensive animation collection to bring your character to life.  Once you've designed your animations you're ready to take them into Blender!

 

First, download your animation in Collada (.dae) format.  Your animations are always saved in the My Purchases section of the user menu.

 

Import the file into Blender using File > Import > Collada (.dae).  To see your textures you may need to enable GLSL rendering available in the Shading settings (N hotkey).  Just scrub through the timeline to view your animation!

 

 

 

Was this article helpful?
4 out of 10 found this helpful

Comments

Powered by Zendesk