Is there currently a workflow to get Mixamo Characters Standard or Pro (not an auto-rigged one) into either Daz Studio or Poser with rigging in tact?
Neither program supports fbx import, unfortunately. When importing in collada format, Poser creates only a static mesh; and while Daz Studio does translate a rigged character, some of the joints are interpreted quite strangely (eg. the head is several meters below the rest of the body) and the skeleton is incompatible with any of the posing or animation tools.
I gather, that the main source of this problem is with the importers of the software in question, not the Mixamo rigs, since the fbx formats work fine in other software. However, I am wondering if through the partnership between Daz and Mixamo, there are any approaches I have missed (perhaps involving a third party application), or plans in the future to streamline such a workflow for rigs in addition to the one already existing for motion files.
A similar question was asked here:
http://community.mixamo.com/mixamo/to...
I am wondering if there have been any changes made since this. As otherwise, the only other current solution seams to be to re-rig these models inside Poser or Daz, which would almost defeat the purpose of using them in the first place.
Thank you for your time. I look forward to your reply.
Kind regards,
Jeremy
Help get this topic noticed by sharing it on
Twitter,
Facebook, or email.
Twitter,
Facebook, or email.
-
We've developed a solution for DAZ 3, we do need to re-test this for DAZ 4, but please visit our Mixamo to DAZ workflow here: http://www.mixamo.com/c/help/workflow....
It's important to note that you do not need to upload your DAZ skeleton unless you've greatly modified the scale of it (in which case make sure you check the DAZ checkbox at upload on Mixamo). You simply choose a motion, apply it to a DAZ character hosted by Mixamo (the mesh doesn't matter) and download as bvh. The rest of the import flow is detailed in the workflow linked above.
We have not yet confirmed the Poser workflow, so standby for that.
Hope that helps,
Allison -
Loading Profile...





I had looked at the workflow you have linked, prior to posting here, and correct me if I'm wrong but it seems that this workflow only covers bringing motion/animation files between Daz and Mixamo. Apologies if my explanation above was unclear; I was referring to the rigs of the Mixamo Custom Character Pro, available here: http://www.mixamo.com/characters/pro
In following the workflow, if I download this character as a bvh and import it into Daz (or Poser for that matter) it will only yield a skeleton without the mesh. The only option then would be to import the character mesh separately and attempt to re-rig the bvh skeleton to drive the mesh using Daz/Poser's rigging tools (not sure if this is even possible with a bvh file). However this approach does defeat the purpose of using a rigged character, if the rigging has to be redone anyway in order to function in the software.
Again if either Daz or Poser had a proper functioning fbx or collada *importer* this would solve the problem, however obviously Mixamo has little control over this :)
Please let me know if there is anything I am missing. Thank you for your advice.
Kind regards,
Jeremy
But...as far as I know you're correct that DAZ only operates with it's own skeleton. If there's enough demand we could also potentially offer the capability to have our Auto-Rigger produce a the DAZ skeleton rather than the Mixamo skeleton.
- Allison