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jagrogan
silly

Best way to import into Unity?

Hi,

Well I've been throwing whatever I can a Mixamo today and I am pretty impressed.

Bt now to my Unity workflow / FBX editing problem....

I've imported FBX files with boned, meshed, and with embedded animations into Unity (that was fine).

The problem was I want to modify the animation embedded in the FBX. So following advice, I do ^D to duplicate the animation so I can edit it as the original is read-only.
The problem is it says the animation has been duplicated and it showns up twice in the Heirarchry but only shows up in the Animation edit tab once and that is the original read-only animation.

I could have sworn I was able to do on another FBX with another animation.

The animation I'm specifically trying to edit and cannot is contained in an example FBX 'LocalMotionBlend.fbx' that is in the Samples folder of the AutoDesk FBX Converter 2012.2

For some reason I couldn't upload that model to Mixamo either.

At any rate what IS the best to set up a character with animations?

I was thinking only import the meshed and boned once, and in a T-pose but for each animation I should import only the skeleton, in @ format, the way Mixamo exports them and then assign these the the character in the T-pose.

Problem is, will I be able to edit the skeletal animations or are they going to be like the aboved mentioned 'LocalMotionBlend.fbx' and be read only?

Any advice?

Thanks.
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